All of these attributes combined allow him to have an easier time fighting in close quarters and landing attacks on his opponents. His mobility and size work together to give him an effective grounded approach and longer range, respectively. His ability to take stocks with his powerful attacks is made easier with his decent approach. Donkey Kong has no problem with setting up into KOs with moves that have both high power and decent range: his sweetspotted up tilt, smash attacks, aerials, back throw, Giant Punch, and grounded Spinning Kong are all prime examples. In contrast, he has below average gravity and moderately slow air acceleration.Ī typical heavyweight is expected to possess moves with high power, and Donkey Kong is no exception to this - it is possibly his greatest attribute. He has the 9th fastest walking speed, the 28th fastest dashing speed, the 15th highest traction, above average falling speed and jumping force, and is tied with Mario, Sonic, Little Mac, and Inkling for the 12th fastest air speed. Despite this, he's one of the fastest heavy characters in the game, both in terms of general mobility and attack speed.
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