Swift for UI drawing, audio callback and input processing.Just envision the possibilities that could be achieved with such resources at our disposal. This project serves as a glimpse into the untapped potential that could be unlocked if we were granted access to the device's GPU. The primary objective of this project was to demonstrate the remarkable capabilities of the Apple Watch, even when operating in software rendering mode. After a brief hiatus, we resumed our efforts and focused on improving the stability of the game port, ultimately achieving a more reliable and robust build. ByteOverlord made commendable progress early in the porting process, but crashing issues persisted. We encountered initial setbacks that considerably delayed the release schedule for several months. However, porting the 1997 release of Quake posed significant challenges. Contentsįollowing the successful release of the Quake 1 port for Apple Watch, our team set an ambitious objective: to bring Quake 2 to this portable device. Watch_Quake2 is a Quake 2 port specifically designed for Apple Watch, incorporating software rendering and working video and audio playback capabilities.
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